Adding base tooling for macOS bundles, and DYLD_LIBRARY_PATH bypass
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@@ -0,0 +1,108 @@
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/*
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* OpenSubSonicPlayer Launcher
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* Goldenkrew3000 2026
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* License: GNU General Public License 3.0
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* Darwin XNU / macOS OSSP Bundle Launcher
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*/
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// Yes I know this is some of the worst written code, like ever
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// I will clean this up later, it just has to work
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#include <iostream>
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#include <string>
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#include <sstream>
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#include <cstring>
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#include <stdio.h>
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#include <stdint.h>
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#include <unistd.h>
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#include "macho.h"
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void removePath(std::string& str) {
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size_t pos = str.find_last_of('/');
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if (pos != std::string::npos) {
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str.erase(pos);
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}
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}
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int main(int argc, char** argv) {
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printf("OSSP Launcher 1.0a\n");
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// Get location of the MachO executable
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int rc = 0;
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char* c_macho_path = NULL;
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rc = dyld_get_executable_path(&c_macho_path);
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printf("MachO Path: %s\n", c_macho_path);
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std::string macho_path(c_macho_path);
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free(c_macho_path);
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// Get path of Bundle
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std::string bundle_path = macho_path;
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removePath(bundle_path);
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removePath(bundle_path);
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removePath(bundle_path);
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printf("Bundle Path: %s\n", bundle_path.c_str());
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// Create DYLD_LIBRARY_PATH - 'Bundle/sysroot/lib'
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std::string dyld_library_path = bundle_path;
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dyld_library_path += "/sysroot/lib";
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dyld_library_path = "DYLD_LIBRARY_PATH=" + dyld_library_path;
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char* c_dyld_library_path = strdup(dyld_library_path.c_str());
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// Create LV2_PATH - 'Bundle/sysroot/lib/lv2'
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std::string lv2_path = bundle_path;
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lv2_path += "/sysroot/lib/lv2";
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lv2_path = "LV2_PATH=" + lv2_path;
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char* c_lv2_path = strdup(lv2_path.c_str());
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// Move current HOME env variable to new env
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char* c_home_env = getenv("HOME");
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std::string home_env(c_home_env);
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std::string home_env_orig = home_env;
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home_env = "HOME=" + home_env;
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char* c_home_env_b = strdup(home_env.c_str());
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// Make new PWD env variable
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std::string pwd_env = home_env_orig + "/.config/ossp";
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pwd_env = "PWD=" + pwd_env;
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char* c_pwd_env = strdup(pwd_env.c_str());
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printf("New PWD: %s\n", c_pwd_env);
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char test[256];
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strcpy(test, c_dyld_library_path);
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char test2[256];
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strcpy(test2, c_lv2_path);
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char test3[256];
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strcpy(test3, c_home_env_b);
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char test4[256];
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strcpy(test4, c_pwd_env);
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free(c_dyld_library_path);
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free(c_lv2_path);
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free(c_home_env_b);
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free(c_pwd_env);
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// NOTE: I have to package the environment variables this way because if they are set through **environ,
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// macOS sanitizes it and OSSP doesn't get it
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char* envp[] = {
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test3,
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test,
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test2,
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test4,
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NULL
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};
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printf("--------------------------------\n");
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printf("%s\n", envp[0]);
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printf("%s\n", envp[1]);
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printf("%s\n", envp[2]);
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printf("%s\n", envp[3]);
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printf("--------------------------------\n");
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// Create OSSP path and run
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std::string ossp_path = macho_path;
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removePath(ossp_path);
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ossp_path += "/ossp";
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printf("OSSP Path: %s\n", ossp_path.c_str());
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execve(ossp_path.c_str(), argv, envp);
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return 0;
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}
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