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/*
* OpenSubSonicPlayer Launcher
* Goldenkrew3000 2026
* License: GNU General Public License 3.0
* Darwin XNU / macOS OSSP Bundle Launcher
*/
#include <iostream>
#include <string>
#include <sstream>
#include <cstring>
#include <stdio.h>
#include <stdint.h>
#include <unistd.h>
#include "macho.h"
void removePath(std::string& str) {
size_t pos = str.find_last_of('/');
if (pos != std::string::npos) {
str.erase(pos);
}
}
int main(int argc, char** argv) {
printf("OSSP Launcher 1.0a\n");
// Get location of the MachO executable
int rc = 0;
char* c_macho_path = NULL;
rc = dyld_get_executable_path(&c_macho_path);
printf("MachO Path: %s\n", c_macho_path);
std::string macho_path(c_macho_path);
free(c_macho_path);
// Get path of Bundle
std::string bundle_path = macho_path;
removePath(bundle_path);
removePath(bundle_path);
removePath(bundle_path);
printf("[OSSPL] Bundle Path: %s\n", bundle_path.c_str());
// Create DYLD_LIBRARY_PATH - 'Bundle/Contents/Sysroot/lib'
std::string dyld_library_path = bundle_path;
dyld_library_path += "/Contents/Sysroot/lib";
dyld_library_path = "DYLD_LIBRARY_PATH=" + dyld_library_path;
char* c_dyld_library_path = strdup(dyld_library_path.c_str());
// Create LV2_PATH - 'Bundle/Contents/Sysroot/lib/lv2'
std::string lv2_path = bundle_path;
lv2_path += "/Contents/Sysroot/lib/lv2";
lv2_path = "LV2_PATH=" + lv2_path;
char* c_lv2_path = strdup(lv2_path.c_str());
// Move current HOME env variable to new env
char* c_home_env = getenv("HOME");
std::string home_env(c_home_env);
std::string home_env_orig = home_env;
home_env = "HOME=" + home_env;
char* c_home_env_b = strdup(home_env.c_str());
// Make new PWD env variable
std::string pwd_env = home_env_orig + "/.config/ossp";
pwd_env = "PWD=" + pwd_env;
char* c_pwd_env = strdup(pwd_env.c_str());
// Make new environment
char envp0[PATH_MAX];
char envp1[PATH_MAX];
char envp2[PATH_MAX];
char envp3[PATH_MAX];
strncpy(envp0, c_dyld_library_path, PATH_MAX);
strncpy(envp1, c_lv2_path, PATH_MAX);
strncpy(envp2, c_home_env_b, PATH_MAX);
strncpy(envp3, c_pwd_env, PATH_MAX);
free(c_dyld_library_path);
free(c_lv2_path);
free(c_home_env_b);
free(c_pwd_env);
// NOTE: I have to package the environment variables this way because if they are set through **environ,
// macOS sanitizes it and OSSP doesn't get it
char* envp[] = {
envp0,
envp1,
envp2,
envp3,
NULL
};
// Print new environment to console
printf("[OSSPL] New environment:\n");
printf("envp0: %s\n", envp[0]);
printf("envp1: %s\n", envp[1]);
printf("envp2: %s\n", envp[2]);
printf("envp3: %s\n", envp[3]);
// Create OSSP path and run
std::string ossp_path = macho_path;
removePath(ossp_path);
ossp_path += "/ossp";
printf("OSSP Path: %s\n", ossp_path.c_str());
execve(ossp_path.c_str(), argv, envp);
return 0;
}