Files
OSSP/src/player/player.c
T
goldenkrew3000 abd00a0761 Fixed GStreamer error printing and added option to disable sending cover
art to Discord RPC (Security issue)

GStreamer's GError is a struct, not a char*, with GError->message being
the actual char* message.

Since Subsonic/OpenSubsonic servers don't have a way of sending cover
art unauthenticated, sending cover art to Discord using Discord RPC
exposes an authenticated URL to Discord servers (But only Discord since
it is then proxy'd). Added a config option to disable this behavior and
only use the app icon if the user doesn't feel comfortable enough to
trust Discord (understandable tbh)
2026-01-16 08:47:09 +11:00

436 lines
16 KiB
C

/*
* OpenSubsonicPlayer
* Goldenkrew3000 2025
* License: GNU General Public License 3.0
* Info: Gstreamer Handler
*/
#include <stdio.h>
#include <gst/gst.h>
#include <math.h>
#include <stdbool.h>
#include <pthread.h>
#include <unistd.h>
#include "../configHandler.h"
#include "../discordrpc.h"
#include "../libopensubsonic/logger.h"
#include "../libopensubsonic/endpoint_getSong.h"
#include "../libopensubsonic/httpclient.h"
#include "playQueue.hpp"
#include "player.h"
extern configHandler_config_t* configObj;
static int rc = 0;
GstElement *pipeline, *playbin, *filter_bin, *conv_in, *conv_out, *in_volume, *equalizer, *pitch, *reverb, *out_volume;
GstPad *sink_pad, *src_pad;
GstBus* bus;
guint bus_watch_id;
GMainLoop* loop;
bool isPlaying = false;
static void gst_playbin3_sourcesetup_callback(GstElement* playbin, GstElement* source, gpointer udata) {
g_object_set(G_OBJECT(source), "user-agent", "OSSP/1.0 (avery@hojuix.org)", NULL);
}
static gboolean gst_bus_call(GstBus* bus, GstMessage* message, gpointer data) {
GMainLoop* loop = (GMainLoop*)data;
switch (GST_MESSAGE_TYPE(message)) {
case GST_MESSAGE_EOS:
logger_log_important(__func__, "[GBus] End of stream");
gst_element_set_state(pipeline, GST_STATE_NULL);
isPlaying = false;
break;
case GST_MESSAGE_BUFFERING: {
gint percent = 0;
gst_message_parse_buffering(message, &percent);
printf("Buffering (%d%%)...\n", (int)percent);
break;
}
case GST_MESSAGE_ERROR: {
gchar* debug;
GError* error;
gst_message_parse_error(message, &error, &debug);
printf("Gstreamer Error: %s\n", error->message);
g_error_free(error);
g_free(debug);
break;
}
case GST_MESSAGE_STATE_CHANGED:
printf("State changed\n");
break;
case GST_MESSAGE_NEW_CLOCK:
//
break;
case GST_MESSAGE_LATENCY:
//
break;
case GST_MESSAGE_STREAM_START:
//
break;
case GST_MESSAGE_ELEMENT:
//
break;
case GST_MESSAGE_ASYNC_DONE:
//
break;
case GST_MESSAGE_STREAM_STATUS:
//
break;
case GST_MESSAGE_STREAMS_SELECTED:
//
break;
case GST_MESSAGE_STREAM_COLLECTION:
//
break;
case GST_MESSAGE_DURATION_CHANGED:
//
break;
case GST_MESSAGE_TAG:
// Unused
break;
default:
printf("Unknown Message. Type %ld\n", GST_MESSAGE_TYPE(message));
break;
}
return TRUE;
}
void* OSSPlayer_GMainLoop(void*) {
logger_log_important(__func__, "GMainLoop thread running.");
// This is needed for the Gstreamer bus to work, but it hangs the thread
g_main_loop_run(loop);
}
void* OSSPlayer_ThrdInit(void*) {
bool haveIssuedDiscordRPCIdle = true;
// Player init function for pthread entry
logger_log_important(__func__, "Player thread running.");
OSSPlayer_GstInit();
// Launch GMainLoop thread
pthread_t pthr_gml;
pthread_create(&pthr_gml, NULL, OSSPlayer_GMainLoop, NULL);
// Poll play queue for new items to play
while (true) { // TODO use global bool instead
if (internal_OSSPQ_GetItemCount() != 0 && isPlaying == false) {
// Player is not playing and a song is in the song queue
// Pull new song from the song queue
OSSPQ_SongStruct* songObject = OSSPlayer_QueuePopFront();
if (songObject == NULL) {
printf("FUCK\n");
// TODO: this
}
// NOTE: Using a few strdup()'s because the cleanup/deinit functions perform free's so to avoid UAF's/Double free's
// Fetch song information from the /getSong endpoint
opensubsonic_httpClient_URL_t* song_url = malloc(sizeof(opensubsonic_httpClient_URL_t));
opensubsonic_httpClient_URL_prepare(&song_url);
song_url->endpoint = OPENSUBSONIC_ENDPOINT_GETSONG;
song_url->id = strdup(songObject->id);
opensubsonic_httpClient_formUrl(&song_url);
opensubsonic_getSong_struct* songStruct;
opensubsonic_httpClient_fetchResponse(&song_url, (void**)&songStruct);
// Generate the cover art URL
opensubsonic_httpClient_URL_t* coverart_url = malloc(sizeof(opensubsonic_httpClient_URL_t));
opensubsonic_httpClient_URL_prepare(&coverart_url);
coverart_url->endpoint = OPENSUBSONIC_ENDPOINT_GETCOVERART;
coverart_url->id = strdup(songObject->id);
opensubsonic_httpClient_formUrl(&coverart_url);
// Prepare Discord RPC
discordrpc_data* discordrpc = NULL;
discordrpc_struct_init(&discordrpc);
discordrpc->state = DISCORDRPC_STATE_PLAYING;
discordrpc->songLength = songStruct->duration;
discordrpc->songTitle = strdup(songStruct->title);
discordrpc->songArtist = strdup(songStruct->artist);
if (configObj->discordrpc_showCoverArt) {
discordrpc->coverArtUrl = strdup(coverart_url->formedUrl);
}
discordrpc_update(&discordrpc);
discordrpc_struct_deinit(&discordrpc);
// Free the cover art URL
opensubsonic_httpClient_URL_cleanup(&coverart_url);
// Free the /getSong info
opensubsonic_getSong_struct_free(&songStruct);
opensubsonic_httpClient_URL_cleanup(&song_url);
// Create stream URL
opensubsonic_httpClient_URL_t* stream_url = malloc(sizeof(opensubsonic_httpClient_URL_t));
opensubsonic_httpClient_URL_prepare(&stream_url);
stream_url->endpoint = OPENSUBSONIC_ENDPOINT_STREAM;
stream_url->id = strdup(songObject->id);
opensubsonic_httpClient_formUrl(&stream_url);
// Free song queue object
// TODO: Go through abstraction
internal_OSSPQ_FreeSongObject(songObject);
// Configure discord RPC idle boolean for when a song isn't playing
haveIssuedDiscordRPCIdle = false;
// Configure playbin3, free stream URL, send discord RPC, and start playing
g_object_set(playbin, "uri", stream_url->formedUrl, NULL);
opensubsonic_httpClient_URL_cleanup(&stream_url);
isPlaying = true;
gst_element_set_state(pipeline, GST_STATE_PLAYING);
}
if (internal_OSSPQ_GetItemCount() == 0 && !isPlaying) {
// No song currently playing, and the queue is empty
// Only send idle Discord RPC if needed to avoid spamming
if (!haveIssuedDiscordRPCIdle) {
printf("Issuing idle Discord RPC\n");
haveIssuedDiscordRPCIdle = true;
discordrpc_data* discordrpc = NULL;
discordrpc_struct_init(&discordrpc);
discordrpc->state = DISCORDRPC_STATE_IDLE;
discordrpc_update(&discordrpc);
discordrpc_struct_deinit(&discordrpc);
}
}
usleep(200 * 1000);
}
}
int OSSPlayer_GstInit() {
printf("[OSSP] Initializing Gstreamer...\n");
// Initialize gstreamer
gst_init(NULL, NULL);
loop = g_main_loop_new(NULL, FALSE);
// Create base pipeline elements
pipeline = gst_pipeline_new("pipeline");
playbin = gst_element_factory_make("playbin3", "player");
// TODO: Fix erroring
if (!pipeline) {
logger_log_error(__func__, "Could not initialize pipeline.");
}
if (!playbin) {
logger_log_error(__func__, "Could not initialize playbin3");
}
// Add message handler
bus = gst_pipeline_get_bus(GST_PIPELINE(pipeline));
// TODO: Check bus is made properly
bus_watch_id = gst_bus_add_watch(bus, gst_bus_call, loop);
gst_object_unref(bus);
filter_bin = gst_bin_new("filter-bin");
conv_in = gst_element_factory_make("audioconvert", "convert-in");
conv_out = gst_element_factory_make("audioconvert", "convert-out");
// TODO: Check creation
// Create configuration defined elements
in_volume = gst_element_factory_make("volume", "in-volume");
if (configObj->audio_equalizer_enable) {
// LSP Para x32 LR Equalizer
equalizer = gst_element_factory_make(configObj->lv2_parax32_filter_name, "equalizer");
}
if (configObj->audio_pitch_enable) {
// Soundtouch Pitch
pitch = gst_element_factory_make("pitch", "pitch");
}
if (configObj->audio_reverb_enable) {
// Calf Studio Plugins Reverb
reverb = gst_element_factory_make(configObj->lv2_reverb_filter_name, "reverb");
}
out_volume = gst_element_factory_make("volume", "out-volume");
// TODO: Make better error messages for here, and exit out early
if (!equalizer) {
logger_log_error(__func__, "Could not initialize equalizer.");
}
if (!pitch) {
logger_log_error(__func__, "Could not initialize pitch.");
}
if (!reverb) {
logger_log_error(__func__, "Could not initialize reverb.");
}
// Add and link elements to the filter bin
// TODO: Check creation and dynamic as per config
gst_bin_add_many(GST_BIN(filter_bin), conv_in, in_volume, equalizer, pitch, out_volume, conv_out, NULL);
gst_element_link_many(conv_in, in_volume, equalizer, pitch, out_volume, conv_out, NULL);
sink_pad = gst_element_get_static_pad(conv_in, "sink");
src_pad = gst_element_get_static_pad(conv_out, "src");
gst_element_add_pad(filter_bin, gst_ghost_pad_new("sink", sink_pad));
gst_element_add_pad(filter_bin, gst_ghost_pad_new("src", src_pad));
gst_object_unref(sink_pad);
gst_object_unref(src_pad);
// Setup playbin3 (Configure audio plugins and set user agent)
g_object_set(playbin, "audio-filter", filter_bin, NULL);
g_signal_connect(playbin, "source-setup", G_CALLBACK(gst_playbin3_sourcesetup_callback), NULL);
// Add playbin3 to the pipeline
gst_bin_add(GST_BIN(pipeline), playbin);
// Initialize in-volume (Volume before the audio reaches the plugins)
g_object_set(in_volume, "volume", 0.175, NULL);
// Initialize out-volume (Volume after the audio plugins)
g_object_set(out_volume, "volume", 1.00, NULL);
// Initialize equalizer
if (configObj->audio_equalizer_enable) {
// Dynamically append settings to the equalizer to match the config file
for (int i = 0; i < configObj->audio_equalizer_graphCount; i++) {
char* ftl_name = NULL;
char* ftr_name = NULL;
char* gl_name = NULL;
char* gr_name = NULL;
char* ql_name = NULL;
char* qr_name = NULL;
char* fl_name = NULL;
char* fr_name = NULL;
asprintf(&ftl_name, "%s%d", configObj->lv2_parax32_filter_type_left, i);
asprintf(&ftr_name, "%s%d", configObj->lv2_parax32_filter_type_right, i);
asprintf(&gl_name, "%s%d", configObj->lv2_parax32_gain_left, i);
asprintf(&gr_name, "%s%d", configObj->lv2_parax32_gain_right, i);
asprintf(&ql_name, "%s%d", configObj->lv2_parax32_quality_left, i);
asprintf(&qr_name, "%s%d", configObj->lv2_parax32_quality_right, i);
asprintf(&fl_name, "%s%d", configObj->lv2_parax32_frequency_left, i);
asprintf(&fr_name, "%s%d", configObj->lv2_parax32_frequency_right, i);
g_object_set(equalizer, ftl_name, 1, NULL);
g_object_set(equalizer, ftr_name, 1, NULL);
// NOTE: Making an extra variable here to avoid nesting a function within a function
float gain = (float)configObj->audio_equalizer_graph[i].gain;
gain = OSSPlayer_DbLinMul(gain);
g_object_set(equalizer, gl_name, gain, NULL);
g_object_set(equalizer, gr_name, gain, NULL);
g_object_set(equalizer, ql_name, 4.36, NULL);
g_object_set(equalizer, qr_name, 4.36, NULL);
// NOTE: Same function nesting mitigation here
if (configObj->audio_equalizer_followPitch) {
// Adjust equalizer frequency to match pitch adjustment
// TODO: Should I also check if pitch is enabled, or just if pitch follow is enabled??
// TODO: Also check that freq following is working properly as per swift version
float freq = (float)configObj->audio_equalizer_graph[i].frequency;
float semitone = (float)configObj->audio_pitch_cents / 100.0;
freq = OSSPlayer_PitchFollow(freq, semitone);
printf("EQ band %d - F: %.2f(Fp) / G: %.2f / Q: 4.36\n", i + 1, freq, gain);
g_object_set(equalizer, fl_name, freq, NULL);
g_object_set(equalizer, fr_name, freq, NULL);
} else {
printf("EQ band %d - F: %.2f(Nfp) / G: %.2f / Q: 4.36\n", i + 1, (float)configObj->audio_equalizer_graph[i].frequency, gain);
g_object_set(equalizer, fl_name, (float)configObj->audio_equalizer_graph[i].frequency, NULL);
g_object_set(equalizer, fr_name, (float)configObj->audio_equalizer_graph[i].frequency, NULL);
}
free(ftl_name);
free(ftr_name);
free(gl_name);
free(gr_name);
free(ql_name);
free(qr_name);
free(fl_name);
free(fr_name);
}
g_object_set(equalizer, "enabled", true, NULL);
}
// Initialize pitch
if (configObj->audio_pitch_enable) {
float scaleFactor = OSSPlayer_CentsToPSF(configObj->audio_pitch_cents);
printf("Pitch Cents: %.2f, Scale factor: %.6f\n", configObj->audio_pitch_cents, scaleFactor);
g_object_set(pitch, "pitch", scaleFactor, NULL);
}
// Initialize reverb
}
int OSSPlayer_GstDeInit() {
//
}
/*
* Player Queue Control Functions
*/
int OSSPlayer_QueueAppend(char* title, char* artist, char* id, long duration) {
// Call to C++ function
// Note: I would receive a song struct instead of individual elements, but it would significantly slow down the GUI
internal_OSSPQ_AppendToEnd(title, artist, id, duration);
}
OSSPQ_SongStruct* OSSPlayer_QueuePopFront() {
// Call to C++ function
OSSPQ_SongStruct* songObject = internal_OSSPQ_PopFromFront();
if (songObject == NULL) {
// Queue is empty TODO
printf("FUCKFUCKFUCK\n");
}
return songObject;
}
/*
* Gstreamer Element Control Functions
*/
// TODO: Consolidate volume functions?
float OSSPlayer_GstECont_InVolume_Get() {
gdouble vol;
g_object_get(in_volume, "volume", &vol, NULL);
return (float)vol;
}
void OSSPlayer_GstECont_InVolume_set(float val) {
g_object_set(in_volume, "volume", val, NULL);
}
float OSSPlayer_GstECont_OutVolume_Get() {
gdouble vol;
g_object_get(out_volume, "volume", &vol, NULL);
return (float)vol;
}
void OSSPlayer_GstECont_OutVolume_set(float val) {
g_object_set(out_volume, "volume", val, NULL);
}
float OSSPlayer_GstECont_Pitch_Get() {
//
}
void OSSPlayer_GstECont_Pitch_Set(float cents) {
float psf = OSSPlayer_CentsToPSF(cents);
g_object_set(pitch, "pitch", psf, NULL);
}
/*
* Utility Functions
*/
float OSSPlayer_DbLinMul(float db) {
// Convert dB to Linear Multiplier
return pow(10.0, db / 20.0);
}
float OSSPlayer_PitchFollow(float freq, float semitone) {
// Calculate new EQ frequency from semitone adjustment
return freq * pow(2.0, semitone / 12.0);
}
float OSSPlayer_CentsToPSF(float cents) {
// Convert Cents to a Pitch Scale Factor
float semitone = cents / 100.0;
return pow(2, (semitone / 12.0f));
}