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496c5e9acf
| Author | SHA1 | Date | |
|---|---|---|---|
| 496c5e9acf | |||
| 62c95a5de8 |
@@ -20,10 +20,12 @@
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extern configHandler_config_t* configObj;
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extern configHandler_config_t* configObj;
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bool bLikedSongsShow = false;
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bool bLikedSongsShow = false;
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bool bAudioSettingsShow = false;
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bool bAudioSettingsShow = false;
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bool bPlayQueueShow = false;
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void showLikedSongs();
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void showLikedSongs();
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void showAudioSettings();
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void showAudioSettings();
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void showPlayQueue();
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int qt_gui_entry(int argc, char** argv) {
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int gui_entry() {
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// Initialize SDL
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// Initialize SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) {
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printf("SDL could not be initialized: %s\n", SDL_GetError());
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printf("SDL could not be initialized: %s\n", SDL_GetError());
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@@ -104,6 +106,12 @@ int qt_gui_entry(int argc, char** argv) {
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bAudioSettingsShow = true;
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bAudioSettingsShow = true;
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}
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}
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ImGui::SameLine();
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if (ImGui::Button("Play Queue")) {
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bPlayQueueShow = true;
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}
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ImGui::End();
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ImGui::End();
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}
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}
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@@ -115,6 +123,10 @@ int qt_gui_entry(int argc, char** argv) {
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showAudioSettings();
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showAudioSettings();
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}
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}
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if (bPlayQueueShow) {
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showPlayQueue();
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}
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// Render
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// Render
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ImGui::Render();
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ImGui::Render();
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glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
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glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
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@@ -186,9 +198,10 @@ void showLikedSongs() {
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}
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}
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if (selectedSong != -1) {
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if (selectedSong != -1) {
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printf("Song: %s (%s)\n", starredStruct->songs[selectedSong].title,
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OSSPlayer_QueueAppend(starredStruct->songs[selectedSong].title,
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starredStruct->songs[selectedSong].id);
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starredStruct->songs[selectedSong].artist,
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OSSPlayer_QueueAppend(starredStruct->songs[selectedSong].id);
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starredStruct->songs[selectedSong].id,
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starredStruct->songs[selectedSong].duration);
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selectedSong = -1;
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selectedSong = -1;
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}
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}
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@@ -196,20 +209,57 @@ void showLikedSongs() {
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}
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}
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float in_volume_val = 0;
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float in_volume_val = 0;
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float out_volume_val = 0;
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float pitch_val = 0;
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bool hasInVolumeFirstRun = false;
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bool hasInVolumeFirstRun = false;
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void showAudioSettings() {
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void showAudioSettings() {
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ImGui::Begin("Audio Settings");
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ImGui::Begin("Audio Settings");
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if (!hasInVolumeFirstRun) {
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if (!hasInVolumeFirstRun) {
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in_volume_val = OSSPlayer_GstECont_InVolume_Get();
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in_volume_val = OSSPlayer_GstECont_InVolume_Get();
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out_volume_val = OSSPlayer_GstECont_OutVolume_Get();
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pitch_val = configObj->audio_pitch_cents / 100.0f; // Cents to semitones
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hasInVolumeFirstRun = true;
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hasInVolumeFirstRun = true;
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}
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}
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ImGui::Text("In Vol / Out Vol");
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// Idk what that field is, styling?, Size, Storage, Low, High
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// Idk what that field is, styling?, Size, Storage, Low, High
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if (ImGui::VSliderFloat("##v", ImVec2(35, 160), &in_volume_val, 0.0f, 1.0f)) {
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if (ImGui::VSliderFloat("##invol", ImVec2(35, 160), &in_volume_val, 0.0f, 1.0f)) {
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// Data has changed
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// Data has changed
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OSSPlayer_GstECont_InVolume_set(in_volume_val);
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OSSPlayer_GstECont_InVolume_set(in_volume_val);
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}
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}
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ImGui::SameLine();
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if (ImGui::VSliderFloat("##outvol", ImVec2(35, 160), &out_volume_val, 0.0f, 1.0f)) {
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OSSPlayer_GstECont_OutVolume_set(out_volume_val);
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}
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ImGui::SameLine();
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if (ImGui::VSliderFloat("##pitch", ImVec2(35, 160), &pitch_val, -6.00f, 6.00f)) {
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OSSPlayer_GstECont_Pitch_Set(pitch_val * 100.0f); // Convert semitones to cents
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}
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|
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ImGui::End();
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||||||
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}
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// TODO: go through abstraction
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#include "../player/playQueue.hpp"
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void showPlayQueue() {
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ImGui::Begin("Play Queue");
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static int selectedSong = -1;
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if (ImGui::BeginChild("Play Queue", ImVec2(0, 200), ImGuiChildFlags_Border)) {
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for (int i = 0; i < internal_OSSPQ_GetItemCount(); i++) {
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if (ImGui::Selectable(internal_OSSPQ_GetTitleAtIndex(i), selectedSong == i)) {
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selectedSong = i;
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}
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}
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ImGui::EndChild();
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}
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|
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ImGui::End();
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ImGui::End();
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}
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}
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@@ -11,7 +11,7 @@
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extern "C" {
|
extern "C" {
|
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#endif // __cplusplus
|
#endif // __cplusplus
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||||||
|
|
||||||
int qt_gui_entry(int argc, char** argv);
|
int gui_entry();
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||||||
|
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#ifdef __cplusplus
|
#ifdef __cplusplus
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||||||
}
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}
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||||||
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@@ -68,7 +68,7 @@ int main(int argc, char** argv) {
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discordrpc_struct_deinit(&discordrpc);
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discordrpc_struct_deinit(&discordrpc);
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||||||
|
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// Launch QT frontend
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// Launch QT frontend
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qt_gui_entry(argc, argv);
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gui_entry();
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|
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// Cleanup and exit
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// Cleanup and exit
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configHandler_Free(&configObj);
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configHandler_Free(&configObj);
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@@ -5,29 +5,82 @@
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* Info: Gstreamer Queue Handler
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* Info: Gstreamer Queue Handler
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*/
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*/
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/*
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* Now you might ask why this even exists in this way, but I thought that it would be easier to jump to C++
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* to store a song queue with objects instead of some hacked together solution in C
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* And I was right.
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|
* Like yeah, you can store an array of structs easily in C, but to dynamically be able to move those around, no,
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* std::deque makes that MUCH simpler.
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*/
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#include <cstddef>
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#include <string.h>
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#include <string.h>
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#include <string>
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#include <string>
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#include <deque>
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#include <deque>
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#include "playQueue.hpp"
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#include "playQueue.hpp"
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|
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// NOTE: Acronym is OpenSubsonicPlayerQueue
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// C++ interface for storing song queue data (C interface is in the header)
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std::deque<std::string> OSSPQ_Items;
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class SongObject {
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public:
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std::string title;
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std::string artist;
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std::string id;
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long duration;
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};
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int internal_OSSPQ_AppendToEnd(char* id) {
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// NOTE: Acronym is OpenSubsonicPlayerQueue
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std::deque<SongObject> OSSPQ_Items;
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int internal_OSSPQ_AppendToEnd(char* title, char* artist, char* id, long duration) {
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// Append a new song to the end of the queue
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printf("Title: %s\nArtist: %s\nID: %s\nDuration: %ld\n", title, artist, id, duration);
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// TODO: Find a neater way of converting a C string to a C++ string??
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std::string cpp_title(title);
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std::string cpp_artist(artist);
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std::string cpp_id(id);
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std::string cpp_id(id);
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OSSPQ_Items.push_back(cpp_id);
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SongObject songObject;
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songObject.title = cpp_title;
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songObject.artist = cpp_artist;
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songObject.id = cpp_id;
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songObject.duration = duration;
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OSSPQ_Items.push_back(songObject);
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return 0;
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return 0;
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}
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}
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char* internal_OSSPQ_PopFromFront() {
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OSSPQ_SongStruct* internal_OSSPQ_PopFromFront() {
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if (OSSPQ_Items.empty()) {
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if (OSSPQ_Items.empty()) {
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// No items in play queue
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// No items in play queue
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return NULL;
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return NULL;
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}
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}
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|
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char* id = strdup(OSSPQ_Items.front().c_str()); // Heap allocate id
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// Pull the first song off the song queue
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SongObject songObject = OSSPQ_Items.front();
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OSSPQ_Items.pop_front();
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OSSPQ_Items.pop_front();
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return id;
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// Move song data into a C readable format
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// NOTE: I am initializing the variables to a known value just in case there is missing information in songObject
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OSSPQ_SongStruct* playQueueObject = (OSSPQ_SongStruct*)malloc(sizeof(OSSPQ_SongStruct));
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playQueueObject->title = NULL;
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playQueueObject->artist = NULL;
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playQueueObject->id = NULL;
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playQueueObject->duration = 0;
|
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|
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||||||
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playQueueObject->title = strdup(songObject.title.c_str());
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playQueueObject->artist = strdup(songObject.artist.c_str());
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playQueueObject->id = strdup(songObject.id.c_str());
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playQueueObject->duration = songObject.duration;
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return playQueueObject;
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}
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void internal_OSSPQ_FreeSongObject(OSSPQ_SongStruct* songObject) {
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if (songObject->title != NULL) { free(songObject->title); }
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if (songObject->artist != NULL) { free(songObject->artist); }
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if (songObject->id != NULL) { free(songObject->id); }
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if (songObject != NULL) { free(songObject); }
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|
}
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|
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||||||
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char* internal_OSSPQ_GetTitleAtIndex(int idx) {
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|
return (char*)OSSPQ_Items[idx].title.c_str();
|
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}
|
}
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||||||
|
|
||||||
int internal_OSSPQ_GetItemCount() {
|
int internal_OSSPQ_GetItemCount() {
|
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|||||||
@@ -11,8 +11,18 @@
|
|||||||
extern "C" {
|
extern "C" {
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
||||||
int internal_OSSPQ_AppendToEnd(char* id);
|
// C interface for sending song queue data (C++ interface is in the C++ file)
|
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char* internal_OSSPQ_PopFromFront();
|
typedef struct {
|
||||||
|
char* title;
|
||||||
|
char* artist;
|
||||||
|
char* id;
|
||||||
|
long duration;
|
||||||
|
} OSSPQ_SongStruct;
|
||||||
|
|
||||||
|
int internal_OSSPQ_AppendToEnd(char* title, char* artist, char* id, long duration);
|
||||||
|
OSSPQ_SongStruct* internal_OSSPQ_PopFromFront();
|
||||||
|
void internal_OSSPQ_FreeSongObject(OSSPQ_SongStruct* songObject);
|
||||||
|
char* internal_OSSPQ_GetTitleAtIndex(int idx);
|
||||||
int internal_OSSPQ_GetItemCount();
|
int internal_OSSPQ_GetItemCount();
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|||||||
@@ -10,19 +10,17 @@
|
|||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
#include <pthread.h>
|
#include <pthread.h>
|
||||||
|
#include <unistd.h>
|
||||||
#include "../configHandler.h"
|
#include "../configHandler.h"
|
||||||
#include "../discordrpc.h"
|
#include "../discordrpc.h"
|
||||||
#include "../libopensubsonic/logger.h"
|
#include "../libopensubsonic/logger.h"
|
||||||
#include "../libopensubsonic/endpoint_getSong.h"
|
#include "../libopensubsonic/endpoint_getSong.h"
|
||||||
#include "../libopensubsonic/httpclient.h"
|
#include "../libopensubsonic/httpclient.h"
|
||||||
#include "playQueue.hpp"
|
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
|
|
||||||
#include <unistd.h> // For worse sleep TODO
|
|
||||||
|
|
||||||
extern configHandler_config_t* configObj;
|
extern configHandler_config_t* configObj;
|
||||||
static int rc = 0;
|
static int rc = 0;
|
||||||
GstElement *pipeline, *playbin, *filter_bin, *conv_in, *conv_out, *in_volume, *equalizer, *pitch, *reverb;
|
GstElement *pipeline, *playbin, *filter_bin, *conv_in, *conv_out, *in_volume, *equalizer, *pitch, *reverb, *out_volume;
|
||||||
GstPad *sink_pad, *src_pad;
|
GstPad *sink_pad, *src_pad;
|
||||||
GstBus* bus;
|
GstBus* bus;
|
||||||
guint bus_watch_id;
|
guint bus_watch_id;
|
||||||
@@ -118,12 +116,15 @@ void* OSSPlayer_ThrdInit(void*) {
|
|||||||
if (internal_OSSPQ_GetItemCount() != 0 && isPlaying == false) {
|
if (internal_OSSPQ_GetItemCount() != 0 && isPlaying == false) {
|
||||||
printf("IS VALID\n");
|
printf("IS VALID\n");
|
||||||
// Player is not playing and a song is in the song queue
|
// Player is not playing and a song is in the song queue
|
||||||
char* id = OSSPlayer_QueuePopFront();
|
OSSPQ_SongStruct* pq = OSSPlayer_QueuePopFront();
|
||||||
if (id == NULL) {
|
if (pq == NULL) {
|
||||||
printf("FUCK\n");
|
printf("FUCK\n");
|
||||||
// TODO: this
|
// TODO: this
|
||||||
}
|
}
|
||||||
|
|
||||||
|
char* id = strdup(pq->id);
|
||||||
|
//free(pq);
|
||||||
|
|
||||||
// NOTE: Using a few strdup()'s because the cleanup/deinit functions perform free's and to avoid UAFs/Double frees
|
// NOTE: Using a few strdup()'s because the cleanup/deinit functions perform free's and to avoid UAFs/Double frees
|
||||||
|
|
||||||
// Fetch song information
|
// Fetch song information
|
||||||
@@ -168,7 +169,7 @@ void* OSSPlayer_ThrdInit(void*) {
|
|||||||
isPlaying = true;
|
isPlaying = true;
|
||||||
gst_element_set_state(pipeline, GST_STATE_PLAYING);
|
gst_element_set_state(pipeline, GST_STATE_PLAYING);
|
||||||
}
|
}
|
||||||
usleep(200 * 1000); // Use futex and signals instead of this TODO
|
usleep(200 * 1000);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -216,6 +217,7 @@ int OSSPlayer_GstInit() {
|
|||||||
// Calf Studio Plugins Reverb
|
// Calf Studio Plugins Reverb
|
||||||
reverb = gst_element_factory_make(configObj->lv2_reverb_filter_name, "reverb");
|
reverb = gst_element_factory_make(configObj->lv2_reverb_filter_name, "reverb");
|
||||||
}
|
}
|
||||||
|
out_volume = gst_element_factory_make("volume", "out-volume");
|
||||||
// TODO: Make better error messages for here, and exit out early
|
// TODO: Make better error messages for here, and exit out early
|
||||||
if (!equalizer) {
|
if (!equalizer) {
|
||||||
logger_log_error(__func__, "Could not initialize equalizer.");
|
logger_log_error(__func__, "Could not initialize equalizer.");
|
||||||
@@ -229,8 +231,8 @@ int OSSPlayer_GstInit() {
|
|||||||
|
|
||||||
// Add and link elements to the filter bin
|
// Add and link elements to the filter bin
|
||||||
// TODO: Check creation and dynamic as per config
|
// TODO: Check creation and dynamic as per config
|
||||||
gst_bin_add_many(GST_BIN(filter_bin), conv_in, in_volume, equalizer, conv_out, NULL);
|
gst_bin_add_many(GST_BIN(filter_bin), conv_in, in_volume, equalizer, pitch, out_volume, conv_out, NULL);
|
||||||
gst_element_link_many(conv_in, in_volume, equalizer, conv_out, NULL);
|
gst_element_link_many(conv_in, in_volume, equalizer, pitch, out_volume, conv_out, NULL);
|
||||||
sink_pad = gst_element_get_static_pad(conv_in, "sink");
|
sink_pad = gst_element_get_static_pad(conv_in, "sink");
|
||||||
src_pad = gst_element_get_static_pad(conv_out, "src");
|
src_pad = gst_element_get_static_pad(conv_out, "src");
|
||||||
gst_element_add_pad(filter_bin, gst_ghost_pad_new("sink", sink_pad));
|
gst_element_add_pad(filter_bin, gst_ghost_pad_new("sink", sink_pad));
|
||||||
@@ -240,7 +242,7 @@ int OSSPlayer_GstInit() {
|
|||||||
|
|
||||||
// Setup playbin3 (Configure audio plugins and set user agent)
|
// Setup playbin3 (Configure audio plugins and set user agent)
|
||||||
g_object_set(playbin, "audio-filter", filter_bin, NULL);
|
g_object_set(playbin, "audio-filter", filter_bin, NULL);
|
||||||
g_signal_connect (playbin, "source-setup", G_CALLBACK(gst_playbin3_sourcesetup_callback), NULL);
|
g_signal_connect(playbin, "source-setup", G_CALLBACK(gst_playbin3_sourcesetup_callback), NULL);
|
||||||
|
|
||||||
// Add playbin3 to the pipeline
|
// Add playbin3 to the pipeline
|
||||||
gst_bin_add(GST_BIN(pipeline), playbin);
|
gst_bin_add(GST_BIN(pipeline), playbin);
|
||||||
@@ -248,10 +250,11 @@ int OSSPlayer_GstInit() {
|
|||||||
// Initialize in-volume (Volume before the audio reaches the plugins)
|
// Initialize in-volume (Volume before the audio reaches the plugins)
|
||||||
g_object_set(in_volume, "volume", 0.175, NULL);
|
g_object_set(in_volume, "volume", 0.175, NULL);
|
||||||
|
|
||||||
|
// Initialize out-volume (Volume after the audio plugins)
|
||||||
|
g_object_set(out_volume, "volume", 1.00, NULL);
|
||||||
|
|
||||||
// Initialize equalizer
|
// Initialize equalizer
|
||||||
if (configObj->audio_equalizer_enable) {
|
if (configObj->audio_equalizer_enable) {
|
||||||
printf("Initializing %d equalizer bands...\n", configObj->audio_equalizer_graphCount);
|
|
||||||
|
|
||||||
// Dynamically append settings to the equalizer to match the config file
|
// Dynamically append settings to the equalizer to match the config file
|
||||||
for (int i = 0; i < configObj->audio_equalizer_graphCount; i++) {
|
for (int i = 0; i < configObj->audio_equalizer_graphCount; i++) {
|
||||||
char* ftl_name = NULL;
|
char* ftl_name = NULL;
|
||||||
@@ -296,7 +299,7 @@ int OSSPlayer_GstInit() {
|
|||||||
g_object_set(equalizer, fl_name, freq, NULL);
|
g_object_set(equalizer, fl_name, freq, NULL);
|
||||||
g_object_set(equalizer, fr_name, freq, NULL);
|
g_object_set(equalizer, fr_name, freq, NULL);
|
||||||
} else {
|
} else {
|
||||||
printf("EQ band %d - F: %.2f / G: %.2f / Q: 4.36\n", i + 1, (float)configObj->audio_equalizer_graph[i].frequency, gain);
|
printf("EQ band %d - F: %.2f(Nfp) / G: %.2f / Q: 4.36\n", i + 1, (float)configObj->audio_equalizer_graph[i].frequency, gain);
|
||||||
g_object_set(equalizer, fl_name, (float)configObj->audio_equalizer_graph[i].frequency, NULL);
|
g_object_set(equalizer, fl_name, (float)configObj->audio_equalizer_graph[i].frequency, NULL);
|
||||||
g_object_set(equalizer, fr_name, (float)configObj->audio_equalizer_graph[i].frequency, NULL);
|
g_object_set(equalizer, fr_name, (float)configObj->audio_equalizer_graph[i].frequency, NULL);
|
||||||
}
|
}
|
||||||
@@ -315,9 +318,11 @@ int OSSPlayer_GstInit() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Initialize pitch
|
// Initialize pitch
|
||||||
|
if (configObj->audio_pitch_enable) {
|
||||||
|
float scaleFactor = OSSPlayer_CentsToPSF(configObj->audio_pitch_cents);
|
||||||
|
printf("Pitch Cents: %.2f, Scale factor: %.6f\n", configObj->audio_pitch_cents, scaleFactor);
|
||||||
|
g_object_set(pitch, "pitch", scaleFactor, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
// Initialize reverb
|
// Initialize reverb
|
||||||
}
|
}
|
||||||
@@ -329,25 +334,28 @@ int OSSPlayer_GstDeInit() {
|
|||||||
/*
|
/*
|
||||||
* Player Queue Control Functions
|
* Player Queue Control Functions
|
||||||
*/
|
*/
|
||||||
int OSSPlayer_QueueAppend(char* id) {
|
int OSSPlayer_QueueAppend(char* title, char* artist, char* id, long duration) {
|
||||||
// Call to C++ function
|
// Call to C++ function
|
||||||
internal_OSSPQ_AppendToEnd(id);
|
// Note: I would receive a song struct instead of individual elements, but it would significantly slow down the GUI
|
||||||
|
internal_OSSPQ_AppendToEnd(title, artist, id, duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
char* OSSPlayer_QueuePopFront() {
|
OSSPQ_SongStruct* OSSPlayer_QueuePopFront() {
|
||||||
// Call to C++ function
|
// Call to C++ function
|
||||||
// NOTE: 'id' is heap-allocated from C++
|
|
||||||
char* id = internal_OSSPQ_PopFromFront();
|
OSSPQ_SongStruct* songObject = internal_OSSPQ_PopFromFront();
|
||||||
if (id == NULL) {
|
|
||||||
|
if (songObject == NULL) {
|
||||||
// Queue is empty TODO
|
// Queue is empty TODO
|
||||||
printf("FUCKFUCKFUCK\n");
|
printf("FUCKFUCKFUCK\n");
|
||||||
}
|
}
|
||||||
return id;
|
return songObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Gstreamer Element Control Functions
|
* Gstreamer Element Control Functions
|
||||||
*/
|
*/
|
||||||
|
// TODO: Consolidate volume functions?
|
||||||
float OSSPlayer_GstECont_InVolume_Get() {
|
float OSSPlayer_GstECont_InVolume_Get() {
|
||||||
gdouble vol;
|
gdouble vol;
|
||||||
g_object_get(in_volume, "volume", &vol, NULL);
|
g_object_get(in_volume, "volume", &vol, NULL);
|
||||||
@@ -358,6 +366,25 @@ void OSSPlayer_GstECont_InVolume_set(float val) {
|
|||||||
g_object_set(in_volume, "volume", val, NULL);
|
g_object_set(in_volume, "volume", val, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float OSSPlayer_GstECont_OutVolume_Get() {
|
||||||
|
gdouble vol;
|
||||||
|
g_object_get(out_volume, "volume", &vol, NULL);
|
||||||
|
return (float)vol;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OSSPlayer_GstECont_OutVolume_set(float val) {
|
||||||
|
g_object_set(out_volume, "volume", val, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
float OSSPlayer_GstECont_Pitch_Get() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void OSSPlayer_GstECont_Pitch_Set(float cents) {
|
||||||
|
float psf = OSSPlayer_CentsToPSF(cents);
|
||||||
|
g_object_set(pitch, "pitch", psf, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Utility Functions
|
* Utility Functions
|
||||||
*/
|
*/
|
||||||
@@ -370,3 +397,9 @@ float OSSPlayer_PitchFollow(float freq, float semitone) {
|
|||||||
// Calculate new EQ frequency from semitone adjustment
|
// Calculate new EQ frequency from semitone adjustment
|
||||||
return freq * pow(2.0, semitone / 12.0);
|
return freq * pow(2.0, semitone / 12.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float OSSPlayer_CentsToPSF(float cents) {
|
||||||
|
// Convert Cents to a Pitch Scale Factor
|
||||||
|
float semitone = cents / 100.0;
|
||||||
|
return pow(2, (semitone / 12.0f));
|
||||||
|
}
|
||||||
|
|||||||
@@ -11,17 +11,24 @@
|
|||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include "playQueue.hpp"
|
||||||
|
|
||||||
void* OSSPlayer_GMainLoop(void*);
|
void* OSSPlayer_GMainLoop(void*);
|
||||||
void* OSSPlayer_ThrdInit(void*);
|
void* OSSPlayer_ThrdInit(void*);
|
||||||
int OSSPlayer_GstInit();
|
int OSSPlayer_GstInit();
|
||||||
int OSSPlayer_QueueAppend(char* id);
|
int OSSPlayer_QueueAppend(char* title, char* artist, char* id, long duration);
|
||||||
char* OSSPlayer_QueuePopFront();
|
OSSPQ_SongStruct* OSSPlayer_QueuePopFront();
|
||||||
|
|
||||||
float OSSPlayer_GstECont_InVolume_Get();
|
float OSSPlayer_GstECont_InVolume_Get();
|
||||||
void OSSPlayer_GstECont_InVolume_set(float val);
|
void OSSPlayer_GstECont_InVolume_set(float val);
|
||||||
|
float OSSPlayer_GstECont_OutVolume_Get();
|
||||||
|
void OSSPlayer_GstECont_OutVolume_set(float val);
|
||||||
|
float OSSPlayer_GstECont_Pitch_Get();
|
||||||
|
void OSSPlayer_GstECont_Pitch_Set(float cents);
|
||||||
|
|
||||||
float OSSPlayer_DbLinMul(float db);
|
float OSSPlayer_DbLinMul(float db);
|
||||||
float OSSPlayer_PitchFollow(float freq, float semitone);
|
float OSSPlayer_PitchFollow(float freq, float semitone);
|
||||||
|
float OSSPlayer_CentsToPSF(float cents);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user