mirror of
https://github.com/Goldenkrew3000/OSSP_OpenSource.git
synced 2025-12-19 00:04:44 +10:00
234 lines
7.0 KiB
C++
234 lines
7.0 KiB
C++
/*
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* OpenSubsonicPlayer
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* Goldenkrew3000 2025
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* License: GNU General Public License 3.0
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* Info: Debug / Prototype graphical interface
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*/
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#include "../external/imgui/imgui.h"
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#include "../external/imgui/backends/imgui_impl_sdl2.h"
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#include "../external/imgui/backends/imgui_impl_opengl2.h"
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#include <stdio.h>
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#include <SDL.h>
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#include <SDL_opengl.h>
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#include "gui_entry.hpp"
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#include "../configHandler.h"
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#include "../libopensubsonic/httpclient.h"
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#include "../libopensubsonic/endpoint_getStarred.h"
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#include "../player/player.h"
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extern configHandler_config_t* configObj;
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bool bLikedSongsShow = false;
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bool bAudioSettingsShow = false;
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void showLikedSongs();
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void showAudioSettings();
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int gui_entry() {
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// Initialize SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) {
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printf("SDL could not be initialized: %s\n", SDL_GetError());
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return 1;
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}
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// Setup window
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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float main_scale = ImGui_ImplSDL2_GetContentScaleForDisplay(0);
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_Window* window = SDL_CreateWindow("OSSP v0.3a", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (int)(1280 * main_scale), (int)(800 * main_scale), window_flags);
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if (window == nullptr) {
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printf("SDL could not create window: %s\n", SDL_GetError());
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return 1;
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}
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// Create GL context
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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SDL_GL_MakeCurrent(window, gl_context);
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SDL_GL_SetSwapInterval(1); // Vsync
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// Create ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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ImGui::StyleColorsDark();
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// Scaling
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ImGuiStyle& style = ImGui::GetStyle();
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style.ScaleAllSizes(main_scale);
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style.FontScaleDpi = main_scale;
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// Setup platform/renderer backends
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ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
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ImGui_ImplOpenGL2_Init();
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// START START START
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ImVec4 background_color = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
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bool done = false;
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while (!done) {
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// Poll events
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_QUIT) {
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done = true;
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}
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}
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) {
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SDL_Delay(10);
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continue;
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}
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// Start new frame
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ImGui_ImplOpenGL2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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{
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ImGui::Begin("OSSP v0.3a");
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ImGui::Text("Connected to server at %s://%s", configObj->opensubsonic_protocol, configObj->opensubsonic_server);
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if (ImGui::Button("Liked Songs")) {
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printf("Liked songs button pressed\n");
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bLikedSongsShow = true;
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}
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ImGui::SameLine();
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if (ImGui::Button("Audio Settings")) {
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bAudioSettingsShow = true;
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}
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ImGui::End();
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}
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if (bLikedSongsShow) {
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showLikedSongs();
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}
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if (bAudioSettingsShow) {
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showAudioSettings();
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}
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// Render
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ImGui::Render();
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glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
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glClearColor(background_color.x * background_color.w, background_color.y * background_color.w, background_color.z * background_color.w, background_color.w);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
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SDL_GL_SwapWindow(window);
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}
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// Cleanup
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ImGui_ImplOpenGL2_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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SDL_GL_DeleteContext(gl_context);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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bool haveLikedSongsInfo = false;
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opensubsonic_getStarred_struct* starredStruct;
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opensubsonic_httpClient_URL_t* starredUrl;
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void getLikedSongsInfo() {
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// Pull liked songs
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starredUrl = (opensubsonic_httpClient_URL_t*)malloc(sizeof(opensubsonic_httpClient_URL_t));
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opensubsonic_httpClient_URL_prepare(&starredUrl);
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starredUrl->endpoint = OPENSUBSONIC_ENDPOINT_GETSTARRED;
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opensubsonic_httpClient_formUrl(&starredUrl);
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opensubsonic_httpClient_fetchResponse(&starredUrl, (void**)&starredStruct);
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if (starredStruct->errorCode != 0) {
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// Error occured
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}
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haveLikedSongsInfo = true;
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}
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void showLikedSongs() {
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if (!haveLikedSongsInfo) { getLikedSongsInfo(); }
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ImGui::Begin("Liked Songs");
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ImGui::Text("Liked Songs");
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if (ImGui::Button("Close")) {
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bLikedSongsShow = false;
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}
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if (ImGui::Button("Refresh")) {
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opensubsonic_getStarred_struct_free(&starredStruct);
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opensubsonic_httpClient_URL_cleanup(&starredUrl);
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haveLikedSongsInfo = false;
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}
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static int selectedSong = -1;
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if (haveLikedSongsInfo) {
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if (ImGui::BeginChild("Liked Songs", ImVec2(0, 200), ImGuiChildFlags_Border)) {
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for (int i = 0; i < starredStruct->songCount; i++) {
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if (ImGui::Selectable(starredStruct->songs[i].title, selectedSong == i)) {
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selectedSong = i;
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}
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}
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ImGui::EndChild();
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}
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}
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if (selectedSong != -1) {
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printf("Song: %s (%s)\n", starredStruct->songs[selectedSong].title,
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starredStruct->songs[selectedSong].id);
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OSSPlayer_QueueAppend(starredStruct->songs[selectedSong].id);
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selectedSong = -1;
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}
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ImGui::End();
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}
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float in_volume_val = 0;
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float out_volume_val = 0;
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float pitch_val = 0;
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bool hasInVolumeFirstRun = false;
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void showAudioSettings() {
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ImGui::Begin("Audio Settings");
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if (!hasInVolumeFirstRun) {
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in_volume_val = OSSPlayer_GstECont_InVolume_Get();
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out_volume_val = OSSPlayer_GstECont_OutVolume_Get();
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pitch_val = configObj->audio_pitch_cents / 100.0f; // Cents to semitones
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hasInVolumeFirstRun = true;
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}
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ImGui::Text("In Vol / Out Vol");
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// Idk what that field is, styling?, Size, Storage, Low, High
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if (ImGui::VSliderFloat("##invol", ImVec2(35, 160), &in_volume_val, 0.0f, 1.0f)) {
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// Data has changed
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OSSPlayer_GstECont_InVolume_set(in_volume_val);
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}
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ImGui::SameLine();
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if (ImGui::VSliderFloat("##outvol", ImVec2(35, 160), &out_volume_val, 0.0f, 1.0f)) {
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OSSPlayer_GstECont_OutVolume_set(out_volume_val);
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}
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ImGui::SameLine();
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if (ImGui::VSliderFloat("##pitch", ImVec2(35, 160), &pitch_val, -6.00f, 6.00f)) {
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OSSPlayer_GstECont_Pitch_Set(pitch_val * 100.0f); // Convert semitones to cents
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}
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ImGui::End();
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}
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