localMusicHandler can now recursively search and add music files and metadata to an sqlite database

This commit is contained in:
2026-02-14 01:39:20 +10:00
parent 66aa616286
commit 26df10f8fb
3 changed files with 225 additions and 4 deletions

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@@ -67,7 +67,7 @@ typedef struct {
char* lv2_reverb_filter_name; // LV2 Calf Reverb LV2 Name
// Local Settings
char* local_rootdir; // Local Music Directory Root
char* local_rootdir; // Local Music Root Directory
} configHandler_config_t;
int configHandler_Read(configHandler_config_t** config);

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@@ -12,13 +12,228 @@
#include <dirent.h>
#include <errno.h>
#include <sys/stat.h>
#include "localMusicHandler.hpp"
extern "C" {
#include <libavformat/avformat.h>
#include <libavutil/dict.h>
#include <libavformat/avio.h>
#include "external/sqlite3/sqlite3.h"
}
#include <iostream>
#include <vector>
#include <deque>
#include "configHandler.h"
#include "localMusicHandler.hpp"
/*
* I'm sorry for this messy and probably unreliable code
* This is the first time I have ever written something like this
* And why C++? Easy to store all of the temporary data without a ton of boilerplate
*/
extern configHandler_config_t* configObj;
std::vector<std::string> localMusicHandler_allFiles;
class localMusicHandler_AudioObject {
public:
std::string path;
std::string songTitle;
std::string albumTitle;
std::string artistTitle;
std::string track;
std::string totalTracks;
uint64_t filesize;
std::string uid;
};
std::deque<localMusicHandler_AudioObject> localMusicHandler_audioItems;
static sqlite3* sqlite_db = NULL;
static char* sqlite_errorMsg = NULL;
void localMusicHandler_scan() {
//
printf("[LocalMusicHandler] Scanning local music directory recursively for files.\n");
// TODO clear all vectors
// Scan music directory (defined in config file) for all files
localMusicHandler_scanDirectory(configObj->local_rootdir);
printf("[LocalMusicHandler] Found %d files.\n", localMusicHandler_allFiles.size());
// Scan each file to find only music files, and pull ID3 tags
for (int i = 0; i < localMusicHandler_allFiles.size(); i++) {
localMusicHandler_scanFile(i);
}
printf("[LocalMusicHandler] Found %d songs.\n", localMusicHandler_audioItems.size());
// Generate a unique ID for each music file
printf("[LocalMusicHandler] Generating unique IDs for each song.\n");
for (int i = 0; i < localMusicHandler_audioItems.size(); i++) {
// TODO: Technically there is a VERY SMALL chance that 2 id's repeat in the DB
// Figure out what to do about that later
localMusicHandler_generateUid(i);
}
// Store in database
localMusicHandler_initDatabase();
for (int i = 0; i < localMusicHandler_audioItems.size(); i++) {
localMusicHandler_moveSongsToDatabase(i);
}
//localMusicHandler_moveSongsToDatabase(0);
printf("DOINEDONEODNE\n");
}
void localMusicHandler_scanDirectory(char* directory) {
struct dirent* dp;
DIR* dir = opendir(directory);
char path[1000]; // TODO Prevent potential buffer overflow
while ((dp = readdir(dir)) != NULL) {
if (strcmp(dp->d_name, ".") != 0 && strcmp(dp->d_name, "..") != 0) {
sprintf(path, "%s/%s", directory, dp->d_name);
struct stat statbuf;
stat(path, &statbuf);
if (S_ISDIR(statbuf.st_mode)) {
localMusicHandler_scanDirectory(path);
} else if (S_ISREG(statbuf.st_mode)) {
localMusicHandler_allFiles.push_back(path);
}
}
}
closedir(dir);
}
void localMusicHandler_scanFile(int idx) {
AVFormatContext* ctx = NULL;
AVDictionaryEntry* tag = NULL;
static int rc = -1;
rc = avformat_open_input(&ctx, localMusicHandler_allFiles[idx].c_str(), NULL, NULL);
if (rc < 0) {
printf("[LocalMusicHandler] avformat_open_input() failed on idx %d (%s).\n", idx, localMusicHandler_allFiles[idx].c_str());
return;
}
// Ignore files that aren't audio
if (
strcmp(ctx->iformat->name, "lrc") == 0 || // .lrc files
strcmp(ctx->iformat->name, "image2") == 0 // Pictures
) {
avformat_close_input(&ctx);
return;
}
localMusicHandler_AudioObject audioObject;
audioObject.path = localMusicHandler_allFiles[idx].c_str();
// Get file size (Using libav for this since the file is already opened using it)
audioObject.filesize = 0; // If the following fetch fails, set it to a known value beforehand
if (ctx->pb) {
uint64_t fsize = avio_size(ctx->pb);
if (fsize > 0) {
audioObject.filesize = fsize;
}
}
// Set all strings to known good values before fetching tags that possible don't exist
// NOTE: Honestly don't know if C++ does this by default, but I am not trusting it either way
audioObject.songTitle = "";
audioObject.albumTitle = "";
audioObject.artistTitle = "";
audioObject.track = "";
audioObject.totalTracks = "";
while ((tag = av_dict_get(ctx->metadata, "", tag, AV_DICT_IGNORE_SUFFIX))) {
if (strcmp(tag->key, "title") == 0) {
audioObject.songTitle = tag->value;
} else if (strcmp(tag->key, "album") == 0) {
audioObject.albumTitle = tag->value;
} else if (strcmp(tag->key, "artist") == 0) {
audioObject.artistTitle = tag->value;
} else if (strcmp(tag->key, "track") == 0) {
audioObject.track = tag->value;
} else if (strcmp(tag->key, "totaltracks") == 0) {
audioObject.totalTracks = tag->value;
}
}
localMusicHandler_audioItems.push_back(audioObject);
avformat_close_input(&ctx);
}
void localMusicHandler_generateUid(int idx) {
// TODO: Add other operating support here, such as in libopensubsonic/crypto.c
char uuidBytes[20];
char uuidString[40];
for (int i = 0; i < 20; i++) {
uuidBytes[i] = arc4random() & 0xFF;
}
snprintf(uuidString, 40, "%.2x%.2x%.2x%.2x%.2x%.2x%.2x%.2x%.2x%.2x%.2x%.2x%.2x%.2x%.2x%.2x%.2x%.2x%.2x%.2x",
uuidBytes[0], uuidBytes[1], uuidBytes[2], uuidBytes[3], uuidBytes[4],
uuidBytes[5], uuidBytes[6], uuidBytes[7], uuidBytes[8], uuidBytes[9],
uuidBytes[10], uuidBytes[11], uuidBytes[12], uuidBytes[13], uuidBytes[14],
uuidBytes[15], uuidBytes[16], uuidBytes[17], uuidBytes[18], uuidBytes[19]
);
localMusicHandler_audioItems[idx].uid = uuidString;
}
void localMusicHandler_initDatabase() {
// TOOD cleanup
static int rc = 0;
char* dbPath = NULL;
rc = asprintf(&dbPath, "%s/.config/ossp/local.db", getenv("HOME"));
if (rc == -1) { printf("[LocalMusicHandler] asprintf() failed.\n"); return; }
struct stat st;
if (stat(dbPath, &st) == 0) {
printf("[LocalMusicHandler] Database found, is %ld bytes.\n", st.st_size);
} else {
printf("[LocalMusicHandler] Database does not exist, creating.\n");
}
rc = sqlite3_open(dbPath, &sqlite_db);
if (rc) {
printf("[LocalMusicHandler] Could not create database: %s\n", sqlite3_errmsg(sqlite_db));
} else {
printf("[LocalMusicHandler] Created database.\n");
}
const char* sqlQuery = "CREATE TABLE local_songs(uid TEXT, songTitle TEXT, albumTitle TEXT, artistTitle TEXT, track TEXT, totalTracks TEXT, path TEXT, filesize INT)";
rc = sqlite3_exec(sqlite_db, sqlQuery, NULL, 0, &sqlite_errorMsg);
if (rc != SQLITE_OK) {
printf("[LocalMusicHandler] Could not make table: %s\n", sqlite_errorMsg);
sqlite3_free(sqlite_errorMsg);
return; // TODO actually handle error
}
printf("[LocalMusicHandler] Made table.\n");
sqlite3_close(sqlite_db);
}
void localMusicHandler_moveSongsToDatabase(int idx) {
const char* sqlQuery = "INSERT INTO local_songs VALUES(?, ?, ?, ?, ?, ?, ?, ?)";
sqlite3_stmt *stmt;
if (sqlite3_prepare_v2(sqlite_db, sqlQuery, -1, &stmt, NULL) != SQLITE_OK) {
fprintf(stderr, "Prepare error: %s\n", sqlite3_errmsg(sqlite_db));
return;
}
sqlite3_bind_text(stmt, 1, localMusicHandler_audioItems[idx].uid.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 2, localMusicHandler_audioItems[idx].songTitle.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 3, localMusicHandler_audioItems[idx].albumTitle.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 4, localMusicHandler_audioItems[idx].artistTitle.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 5, localMusicHandler_audioItems[idx].track.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 6, localMusicHandler_audioItems[idx].totalTracks.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 7, localMusicHandler_audioItems[idx].path.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_int64(stmt, 8, localMusicHandler_audioItems[idx].filesize);
if (sqlite3_step(stmt) != SQLITE_DONE) {
fprintf(stderr, "Execution error: %s\n", sqlite3_errmsg(sqlite_db));
}
sqlite3_finalize(stmt);
}

View File

@@ -11,7 +11,13 @@
extern "C" {
#endif // __cplusplus
//
void localMusicHandler_scan();
void localMusicHandler_scanDirectory(char* directory);
void localMusicHandler_scanFile(int idx);
void localMusicHandler_generateUid(int idx);
void localMusicHandler_initDatabase();
void localMusicHandler_moveSongsToDatabase(int idx);
#ifdef __cplusplus
}